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Abbie Howard Showreel 2023
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Hello! My name is Abbie Howard,
I currently work remote/hybrid as an
Audio Designer for 
Double Eleven, based in North Yorkshire, UK.
I have had experience with the game audio development pipeline from pre-production through to implementation.

Prior, I graduated from The University of Huddersfield studying a bachelors degree in Music and Sound for The Moving Image, being awarded a First Class Honours (1:1). Alongside my studies I worked with a placement game development company Canalside Studios, as well as freelancing audio design, podcast dialogue editing, and creating library music albums.
Additionally, I have a background in
Creative Media Production, being awarded a Dist*Dist*Dist*, which helped spark my initial interest with field recording, directing and cross-team collaboration, and developed my post-production editing techniques.


Equipment & Proficiencies:

I use REAPER for game audio creation and editing assets, and Logic Pro for music creation. I'm familiar with implementing with Unity, UE5 blueprinting, TortoiseSVN, MaxMSP, Adobe Premiere Pro, JIRA, and Wwise 101 & Wwise 301 certified.
Equipment wise, I use my Sennheiser MKH 8040
Stereo Pair (cardioid; frequency response 30-50,000Hz; extremely low distortion and inherent self-noise)
, Zoom H5 field recorder, AT-875r shotgun, Shure SM7B, Imelod contact microphone, and Zoom F3 multitrack 32-bit float field recorder.

I also love creating cinematic orchestral music. In my spare time I have created albums for 
The Nerve, ready to be synced on TV/Productions. You can listen to these albums here. Some recent placements include BBC1's Antiques Roadshow, BBC1's CountryfileBBC4's Write Around the World with Richard E Grant, and ITV's Joanna Lumley's Home Sweet Home, etc. You can visit my Music Placements page for more examples where my music features, along with other bespoke tracks.

Since 2022, I've
 been freelancing music cues for the long-standing British comedy animation channel 
Eddsworld, the videos accumulating over 10 million views worldwide.


Interests / Personal Projects:

I'm a Women In Games Ambassador- aiming to recruit more women into the gaming industry as well as promoting diversity and perspectives. If you're looking to get into the game audio industry and would like some advice, please feel free to reach out! (
In my spare time, I'm always striving to improve my craft on redesigns, creating my own sample libraries, learning additional theory material, and love volunteering for SpecialEffect during event work.

I also enjoy developing audio tools in Cycling74's MaxMSP that are designed to aid sound design creation and manipulation. You can download my polyphonic Granular Synthesizer standalone application for Windows and MacOS, choosing your own suggested price.
This is particularly fun for creating new and alien textures, pads, and even UI elements, altering the grain density, pitch, and window selection of the audio source.
This tool allows you to alter the wavefo
rm movement direction and speed, basic ms. delay, as well as a moveable filter graph that you can apply with presets; with various 'scrub modes' to dictate the window parameters; and a record out feature which allows you to directly capture the output and place the file into your chosen directory. 

Non-audio-specific interests:
Collecting swords, indoor plants, learning Dutch, attending gigs, Canon 750D photography, terrariums (, Studio Ghibli, insects!

Favourite Games:
Baldur's Gate 3 (Larian Studios)
It Takes Two (Hazelight Studios)
A Way Out (Hazelight Studios)
Portal 2 (Valve Corporation
The Elder Scrolls V: Skyrim (Bethesda Game Studios)
A Short Hike (Adam Robinson-Yu)

Favourite Audio in Games:
Little Nightmares 2 (Tarsier Studios, Supermassive Games) - Atmosphere building & riser stings
It Takes Two (Hazelight Studios) - Split-screen clarity, interactability
The Legend of Zelda: Breath of the Wild (Nintendo) - Musical themes and cues
Splatoon 3 (Nintendo) - Weapons, presentational identity
God of War Ragnarök (Sony Santa Monica) - Combat, mix

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